Character Creation
This is talking about character designs in roleplaying games, and here I mean actual games where you take on and play a role, so not games like World of Warcraft. Â An experience/level system does not a roleplaying game make.
Creating a character is one of the defining parts of roleplaying games, and as a player it’s the first thing that you do after acquainting yourself with the rules (or sometimes even before that!). Â Your character is the extension of yourself in the game world, the one and only tool you have to interact with the story.
I think there are as many different ways of creating a character as there are players who create them, if not more. Â But there are some general themes people tend to follow. Â There is no best way, except the way that is best for you personally. Â As for me, I tend to use many different methods, depending on how inspiration strikes.
Some people just play themselves in a game. Â The character’s personality is the player’s personality. Â The primary benefit is that you don’t even have to pause to think what your character would say or do in any given situation; your character reacts as you would. Â There is no qualm of, “Would my character be upset by this? Â Would s/he like this person?” Â Especially for many people new to roleplaying, this is the easiest way to get into it. Â You’re playing the role of… yourself. Â On the downside, the line between in-character and 0ut-of-character is easy to blur. Â Someone insults your character, it’s easy to take it as an insult to yourself. Â Your character fails, it feels more like you’ve failed. Â So while I might recommend this for people new to roleplaying, I’d always recommend it stressing those warnings.
Some players take inspiration from other sources when creating a character. Â “I think Spike is really awesome, so I’m going to create an Exalted version of him.” Â This is very common, and has a similar benefit as the “playing yourself” method of character design. Â You’re already familiar with the character, so you have a better idea of how they should react when presented with any given situation. Â Personally, I like melding different sources and adding a twist, to create something my own.
Some players create something entirely from scratch, or from different inspiration altogether — maybe a song, or a line from a poem. Â This is probably the most challenging method of character creation. Â You write the background, and you try to get inside the character’s head, but really until you’re playing the character, it’s hard to get a handle on it. Â But eventually, this is where characters can take on a life of their own — where, in thinking as the character might, a thought or line comes into your head that never would have, otherwise. Â Of course, sometimes people who successfully pull this off end up playing the same character over and over again, because they like their creation so much. Â When you create something awesome, it’s easy to get attached to it, which runs many of the same risks as playing yourself does.
I personally tend to use a mesh of the previous two paragraphs. Â I’d be interested to hear other people’s takes on how they go about it. Â In my next post I’ll go into a bit more detail on some of my own methods.