The following notes were taken from the World of Darkness Q&A/suggestion panel at the Grand Masquerade 2011, lead by Reynir Harðarson and Chris McDonough.
Also see this post for my thoughts on some of this.
* Wants social interactions to “have some meaning” (perhaps implied mechanical consequences to social interactions?)
– Yes, that will be a part of it.
* Microtransactions – wants transparency, wants more info
– Blame Chris McDonough; will release more info next year.
– Chris says, “Pay attention to EVE Incarna.”
* Play as mortal from “scratch” vs playing “sleeper”; toggle sort of like pvp for being embrace-able
– Everyone starts as mortal, but can never be embraced against your will.
– Vampires can die permanently under some circumstances. (See item toward the bottom.)
* Gaining titles within own real life city, interact with higher-ups from other cities and travel to other cities
– That’s exactly how it works.
* Have tiered dev system for brand new vs old players?
– Game is as deep as you want it to be.
– External access to game through web. (Editor’s note: no specifics were given, but I highly doubt you’ll be able to actually play the game from the web.)
– You can gain Influence without ever fighting someone.
* Plan for caitiff? “Deck of many things”
– Caitiff not part of original release, unlikely at this point.
* Day/night cycle?
– When server goes down that’s when day breaks (in other words, it’s always night)
– Looked at options like playing own ghoul, but this game is about playing a vampire, so you should be able to play a vampire at any time.
* Dementation suggestion – screen goes crazy/dark, friend looks like monster
– There is some stuff like that in the game.
– Powers will work the same on humans, NPCs, and PCs.
* Majesty – combat (you can’t attack me) and out of combat (you have selection of options to say)
– Something like that but [social] PvP is more about breaking down your opponent’s will.
* Filter control to keep scrotemaster griefers out
– Attacking other players lowers humanity, when goes low enough you are open for others to attack you.
– As far as trolling, you can ignore someone.
– “You will have ways of dealing with it through actual gameplay. You will have to behave in this world. But we also need enemies, assholes, someone to hate. But there is a ratio there.”
– The game will have havens.
* Role-play is secondary in other mmos
– Lot of game design around this, like political system. See EVE; wanted role-play to emerge naturally. “When your character’s goals align with your goals as a player, then roleplaying is natural.”
* Concerns: pvp, some people want to roleplay without getting fucked with. Guy jumping around in thong. Masquerade enforcement. Malks need extra tlc because of their uniqueness. Age of Conan adult scale-back, don’t want that to happen here last-minute.
– Have staff lawyer looking into legal implications of adult stuff in all countries. Some countries will just shut you off if you break policies/laws on adult content.
– It’s about doing it tastefully, not gratuitously.
– Gotta be careful about giving players ability to be nude. Might be a more adult game without that. Possibly nudity in own haven but not public.
– More similar to LARP than EVE.
– PVP is very different than in other games. Both more free and more restrictive. Want the world to feel real; it’s a dangerous place. Have to make friends. If you go out of line we want the community to be able to punish you.
* Will Sabbat vs Camarilla PvP be player driven?
– More structured than EVE but not as structured as the Masquerade.
– Power structures are player run, like Princes and Primogen.
* Alternative paths? Like paths of enlightenment?
– Right now no, but every intent of releasing that in expansions.
* V20 Europe wants game that is adult, with story, unique character that is not a clone (can tell on sight), and will run on lots of hardware.
* Planning on promoting in Europe, like at GamesCon next year?
– Story is tangential to the game. There won’t be a story that drives the game
– Unique characters are extremely important in this game design.
– Reynir: “Does not run on iPad yet.” Mindful of required specs though, like laptop. Will have multiple visual settings/levels, but want it to look good no matter what setting. “It’s going to run on a laptop.”
* Clarification: Story meaning background.
– Editor’s note: There was no official answer — it was sort of lost in the shuffle — but I will go ahead and say yes to this.
* Actions should have consequences, including true death
– True/permanent death can occur.
– Chris: “Should players be able to duel each other with an option for permadeath?” Loud applause.
* Planning on incorporating other genres?
– Stick to vampire initially.
* CoH veteran rewards style of opening up other WoD races?
– Just focusing on vampires now, don’t want to even talk about other character types at this point.
* Overhead names in UI? Way to keep notes if not?
– There will be an option to have names overhead, but it we be off by default (presumably to make the game more immersive).
* Standard char sheet?
– Yes, and it looks very similar to the pen and paper RPG.
* Metaplot not solely driven by PCs
– Yes metaplot, but hard to do that without disempowering players.
– Again more similar to LARP.
– Metaplot through expansions.
* This guy apparently absolutely hates PC-driven metaplot. Perhaps this is not the game for him, and he should instead simply read a book.
* Permanent consequences like blow up a building and it stays that way
– Big in MMO world now. Phased instancing etc. It’s not about the graphics though. It’s about what happens in the world. See EVE as example.
– Things open up and close down.
– Reynir doesn’t like phased instancing. “We don’t want the game to lie to you.”
* Will there be a generation system, and cap? Will there be diablerie?
– This is under heavy discussion now.
* Dynamically generated content? A la Guild Wars, e.g. garou attacking a part of the city, if you don’t defend it then they now have control over it.
– Yes. And there will be world events.
* Single server?
– Multiple cities that you can travel between, but all one world. So, sort of a single shard.
* How to determine how one player has praxis of something? Mechanical locking?
– Yes there is a mechanism, but requires lots of human interaction.
* Different sized cities? Population controlled?
– Populations can vary, but all cities will be large.
– There will be differences between each city. Player controlled/originated differences. (Hint, hint.)
* Does your game have NPCs?
– Yes.
* Justin Achilli asks: If you’re not lying to players, then why have fake people (i.e. NPCs)?
– Essence of response: STFU, Justin
* Translation? E.g. Latin American?
– Yes, via a newly developed “Cerberus” system.
* Will there be a system for torpor, like cool-down period?
– Not in traditional sense. [Torpor] is an excuse for why your PC doesn’t die.