Another test post
One more test post.
With today’s release of iOS 4.2, i would like to comment on a few basic features that are missing from the iPhone experience.
Voice text entry. Anywhere there is a text entry field, I should have the option to press a microphone icon to enter text via voice. I think this feature could actually save lives, and lots of dollars’ worth of car repairs, for people who just can’t seem to stop texting while driving*, even though it’s illegal in many states now. It seems silly to me that iPhones already have voice recognition for spoken commands (like calling someone, playing a certain song, etc.), but not for general text entry. This would be useful for other things too, like getting directions while you’re already on the road — I actually use Bing’s navigation app sometimes, specifically because I can search and enter addresses via my voice.
Text to speech. Likewise, I would like built-in functionality to have text messages, or other simple things (like emails), read to me. Not necessarily web pages or anything complex like that, though — I know that would be nearly impossible to do well for anything other than very simple web pages.
If this were Android, there could be an app to do both of these things, but apps don’t have access to text messages on the iPhone. Well, actually Android already has voice transcription for most places where you can enter text, from what I’ve seen. Maybe I should install Android on my iPhone. However, come to think of it, the Google Voice app could fairly easily add both of these things (for text messages), if Google wanted.
Better photo management/organization. I would also like the ability to save pictures to something other than the default album, and the ability to move items between albums. I’m not sure why this wasn’t possible from the initial version of the iPhone.
I fully expect all three of these things to be implemented by Apple… eventually. Sooner rather than later would be nice, though. And the speech-to-text feature may indeed be sooner, since there are rumors that Apple recently purchased Nuance, the makers of the voice recognition software Dragon Naturally Speaking (and also the makers of a free voice recognition app for the iPhone).
* Yes, I realize this is still distracted driving, which is also very dangerous, but it’s not quite so dangerous as actually taking your eyes off the road for a few seconds at a time.
This post was actually drafted a while ago… I just totally forgot to post it when I wrote it.
Long story short, things randomly screwed up and I have to reinstall WoW to be able to play it. Boo, Blizzard.
However, in the process of doing this, I am getting to check out the option to “play as you patch.” Basically, when your client is not up to the latest version, it prioritizes and installs as you update. I was dubious about this… until now. when I reinstalled, it put in the basic files, and is now patching up. I’ve got about 3% of the whole patch… and I’m able to play. This is pretty magical.
Also, I have had almost a full bottle of wine. So objects in your blog post may be less magical than they appear.
Anyway, this is actually very awesome. I have the minimum required to play, which means when I logged in, things started spontaneously appearing around me. Like the rug under my feet. Actually, when I first went to log in, I couldn’t even see my character.
I’m queued for a dungeon run. This should be… interesting.
Under the normal loading bar, I saw a sub-loading bar for the first time, which I guess was loading things necessary to the area my character was in. Screenshot below, click for the bigger version, in which you can see the secondary loading bar better.
OMG I’m in a dungeon run now. afk. Not that you can tell I’m afk, since this is a blog post after all. Hmm, maybe not. It’s downloading the dungeon on the fly, which is taking a minute. And now everyone is dead and I’m partway through Drak’Tharon Keep. This could be a bad sign. Or… perhaps not. Rolled it.
Anyway, this whole endeavor has been surprisingly pain-free. I can’t use my add-ons, though that’s expected. Things take a little longer to load since they load on the fly — also expected. But I’ve seen no major glitches, and was just able to run a dungeon as game data was still being applied. This is very cool. I can only imagine that the system to do this is incredibly complex, and it’s rare that such things work in a smooth way. So on that count, bravo, Blizzard.
Part of the reason for my pause in posts has been that at some point my site got hacked. It was probably due to an installation of an old bit of software that had a security flaw — I had a lot of stuff installed that I never really kept up with. In any case, I’ve wiped my entire site and recreated it, which was a bit of effort. I think I’ve still got the Livejournal crossposting working correctly, so this will be a test of that too.
In other news, I’m looking at buying a second home in Decatur. Found a deal that seemed too good to be true, but on a lark I contacted Rich Murray, a friend of mine who happens to be a kick-ass realtor. He said that it’s a short-sell, and normally at the dirt-cheap price it’s listed at the bank wouldn’t accept it, except in this case a nearly identical property sold for the same asking price.
However, there is a big bureaucratic hurtle: it has to be owner-occupied. I would actually like to rent out my house and move in there, but that’s irrelevant; when working up the loan, they will look at the mortgage amount on both properties and assume I’ll be living in the more expensive one, which is my house (by far). The value of both properties is actually about the same, but the mortgage is far different — my house has gone down in value a lot since I bought it.
So, it’s unlikely this will go through. I’m not getting my hopes up too much, and trying to remind myself that if it does go through it’ll be a pain to move and find someone to rent out my house, not to mention act as a landlord (though I could always have a third party deal with all of that). But man, this is the exact area I want to be in Atlanta, so I am still going to try my damndest.
Today I received my Apple TV in the mail. This is the second generation Apple TV, and it costs just under $100. As with most of the stuff Apple makes, it's sexy. And the $100 price tag is pretty impressive and un-Apple-like. I've had a full-on media center PC in the past, but those are big and clunky and unwieldy in all ways; the Apple TV goes in the opposite direction.
However, spec-wise it's honestly not all that hot. Here are its shortcomings:
Okay, so what does it have?
Overall from the first night of using it, I like it. It's responsive, Apple did a good job as always with the UI, and it's overall a much more pleasant experience than watching Netflix over my Wii. I have yet to even tap into a lot of the potential, like the movie rental thing, and I'm sure in the near future someone will jailbreak it which will open up a world of possibilities. However, the Apple TV does have some serious competition coming out in the next few months, such as the Logitech Revue.
The Logitech Revue, which will run Google TV, is much sexier than than the Apple TV tech-wise. But it's also three times the cost, at $299. On the other hand, it has none of the shortcomings listed above that the Apple TV does. Also, it hooks up to your cable connection and acts as a TV guide and DVR. Except I ditched cable TV, so neither function is useful to me. It can do live hi-def videoconferencing, which sounds awesome… except it costs $150 for the webcam (you can't just use any old webcam), and I think that much like the iPhone 4's FaceTime feature, this is a neat gimmicky feature that I would never actually use. But overall the Revue is really more like a mini-computer than the Apple TV, which provides a lot more possibilities. I am very interested to see what other Google TV set-tops come out around Christmas.
One of the biggest problems with blogging to multiple places is that comments also get spread out all over the place. While as far as I know it's impossible to cross-post all comments everywhere, there is a neat WordPress plugin that will import Facebook comments to WordPress. It's called Facebook CommentsTNG. For those interested, here are the details:
Setting It Up
After installing and activating the module, and giving it my FB login info, I tried to test it, and it didn't work. Since it didn't work out of the box, I do that thing I do: I tinkered with it until it worked. So here are the steps I took to get it to work, by the numbers:
If that all worked well, you're set. Click to have it check hourly, or daily. Or if you want to control exactly when comments get scraped, select Manual.
Caveats
This is not a perfect solution. Comments on WordPress don't get posted back to Facebook. But the bigger problem is that this only works if you have Facebook auto-importing your blog posts from the RSS feed.
Why is this a problem? Because Facebook breaks the formatting to all hell when it does this. I would much prefer a plugin that scraped comments from RSS Graffiti feeds to my profile. I looked into hacking it to do this, but unfortunately RSS Graffiti links (and I assume links auto-posted to your profile by any other application) don't show up when you view your own stream in the mobile site. And with all the AJAX on the non-mobile version of Facebook, it would be a nightmare to try and parse the main page.
There is a plugin that cross-posts RSS Graffiti comments (Facebook Comments Importer)… but only if RSS Graffiti is importing your posts onto a fan page, not onto your profile.
Summation
If I want to have my comments cross-posted, then I have to either continue using the shitty Notes auto-import on Facebook, or make a fan page for my blog and have RSS Graffiti import there (which means my friends won't see new posts unless they're fans of that page). I don't like either solution, but for the time being I think I'll stick with the Notes auto-importer. My blog posts will look shitty on Facebook, especially whenever they include pictures (which they almost always do), but it's the best solution I've got for the time being.
Except, now that I've stopped importing blog posts to Facebook, it refuses to recognize my blog's RSS feed. Damnit, Facebook.
On a related note, I just found out there is a similar plugin for LiveJournal — so if you automatically cross-post entries to LJ (as I do), comments on LJ will also be scraped and posted on your main WordPress blog site. Just installed that and, of course, it doesn't seem to be working right. So I'm going to tinker with that now.
Permadeath. Permanent death in an MMO. Why in the world would you want such a thing? Simple: emotion. The more you're risking, the greater the emotion — the greater the fear when you're risking it, the greater the sorrow if you lose it, and the greater the joy if you succeed. The World of Darkness Online will naturally have a horror element, which means sometimes you should be afraid in the game. Also, "danger" is one of the four descriptors of what the game is trying to evoke (power, danger, mystery, romance).
Permanent death is something that just isn't done in MMOs. But it is explicitly on the table for (most) tabletop games. Why are people comfortable with it in the latter, but not in the former? And would it be possible to have permadeath done in a good way in MMOs?
I think the answer to the first question is, "Control." In a tabletop setting, the game master has control over the game, and if you're sitting down spending several hours with your group, you presumably trust the game master not to just gak your character willy-nilly. In an MMO there is no such control. In PvP games there are definitely griefers. But, I think such control could be added to MMOs. Which brings us to the second question.
To answer the second question, I do believe it could be done well in an MMO. I think that permanent death should only be able to happen under certain circumstances. In a tabletop game, your character generally only dies under a few circumstances:
I think that these could be translated to MMOs quite nicely. So for each of the points above, here's how I would address it in an MMO.
To put this in terms of the World of Darkness MMO, I think permadeath is assuredly feasible. I would do it thusly:
As a possible alternative to permanent death (or better yet, something that could be added on), perhaps the "fog of ages" from Requiem can be tweaked. This is the effect that causes vampires to forget things (and lose blood potency) as they grow ancient. Well perhaps when one is killed really good, they don't actually die but it puts this process into fast-forward, and you lose some blood potency, which could also cause you to lose some abilities. The only thing I don't like about this route is that it smacks of the bronze age of MMO days wherein you lost XP if you get killed. However, I think Vampire has a great built-in mechanic for this and it makes sense to use it.
So after the fiasco of the previous night, you'd think I would stay in and sleep it off, right? Fucking wrong. 4 hours of sleep, then up, shower, and down to the registration area, and shortly thereafter to a Changeling the Lost game run by The Wrecking Crew. I feel the need to put in a few notes here.
First, I was on the design team for the CtL corebook. However, I had never actually played the game or even managed to read all the way through the book, as ironic as that is. So I was interested to see what the final product ended up being like.
Second, The Wrecking Crew is awesome. They run tabletop games for White Wolf products at all sorts of conventions. Back in the day they used to help White Wolf with the setup and breakdown of their booths at said conventions, too. They are not only rabid fans, but they are very good at what they do. So I was doubly excited to play in this game.
Third, I was still vaguely nauseas, hadn't eaten since 3pm the previous day, and hadn't even had any water that morning. But I am not a little bitch, and I was determined to get my game on. So instead of doing the intelligent thing and saying, "Hey guys, give me 5 minutes to go get a bottle of water," I toughed through it. HTFU.
–Begin geeky game reminiscing–
The game had pregens, I was the last to the table but I found a great character: an Autumn Court librarian. Autumn Court changelings are the creepy ones. The girl running the game left the specifics to us, so I described him as a spindly man in his late 40s with straight, almost dead-looking black hair that was about chin-length, who had the musty smell of old books. He had sunken eyes, wore a moth-ridden tweed jacket, ivory button-down shirt, and brown corduroy pants. Also, from time to time a spider or two would skitter out from the hair hanging at his neck, scamper across his neck or face, and disappear on the other side.
His mein (how he looks to other changelings) was much the same, except instead of eyes he had black pits that seemed to suck in the light, features even more gaunt to the point of looking skeletal, and elongated teeth that were all sharp canines.
The basic plot was that the group of us "came to" on a dock with a wooden crate in front of us, and a person, with no memories of the previous 24 hours. The person was contractually bound not to tell us anything. My character snooped and sniffed around, and figured that there was most likely a dead body in there. Around that time, a car drove up and we were shot at. My character, not being a fighter, hid and used his powers to freak out the gunmen — or at least one of them.
We gain control of the situation, find out who hired them, then go up the chain to find out who hired that person to hire them, find out who that person was working for. It was basically a big court plot to make it look like the Autumn Court queen was abducting/killing the other three courts' queens, the plot lead by someone who hoped to take her place, and was working with the True Fae (bad, bad news) to do so. We blew up the would-be queen, I did some research on the fae and found her weakness (she is known as the Weeping Willow, and can't attack anyone that's crying), and the local changelings banded together to smack her down.
Behind the scenes, apparently we were hired by the current Autumn queen to investigate the disappearances. I'd thought maybe we were the ones that had caused them, since we did "wake up" in front of a box with a dead body in it that I was pretty sure was one of the other queens, after all.
–End geeky game reminiscing–
After that, Lauren, Charles Bailey, and I went to grab brunch. I wanted some gumbo (it's New Orleans after all, and I love me some cajun food), so on the advice of friends we went to Gumbo Shop. Yes, it's a gumbo place called Gumbo Shop. It was pretty good, except that they put a crab claw in mine and there were little bits of it in the gumbo itself that I had to spit out from time to time. I found them, of course, by crunching down on them with my teeth, which was none too pleasant.
Then we went to a gelato place right around the corner, and it was divine. Lauren and I got some horchata gelato. They had some single malt Glenlivet gelato that I really wanted, but thought might be a bad idea after the previous night's debacle.
We helped Charles find a geocaching thing, then I caught the tail end of an artist panel and we went out to eat again.
What? I have a tapeworm to feed, you know. Or a hollow leg to fill. Or both.
We really wanted to check out The Green Goddess, since it seems to have great Yelp reviews and some of our friends raved about it. By "we wanted to go" I mostly mean that I did, and Lauren grumbled about it. Turns out, it was too packed anyway — it is but a tiny place, not capable of handling even the runoff of the crowds that the convention brought. So we ended up at House of Blues, where I had some shrimp and catfish creole. Though we had to wait a long time to get our food, it was very tasty, and the waitress was awesomely nice as well. I will definitely go back there whenever I'm next in the area.
Damnit, even writing about this is making me hungry. Maybe if I lived in New Orleans I'd actually gain a few pounds.
That night there was a… well, cocktail party is the best way I can think to describe it, at the Blue Room downstairs. CCP was giving the fans a chance to talk to some of the game developers, and have some nice snacks and free booze while they were at it.
This seemed to translate to "OMGfreebooze!!!!" and instead of talking to the developers, everyone seemed to go straight for the two bars, resulting in about a 45 minute wait to get drinks. I chatted some with Rich Thomas, Bill Bridges, and others before deciding to move along to bed.
Thus ended day 2. Not terribly exciting, but it involved good food, and the next day was the birthday party, so I knew adventure awaited. And indeed it did, but more on that in the next installment.
I decided to spend my 30th birthday with the White Wolf/CCP crew at The Grand Masquerade in New Orleans this year. And man was it a blast. I had planned to do this in one post, but realized that would be a gargantuan post, so I'll do this piecemeal. So…
Day 1: Wednesday
Lauren and I drove down, got stuck behind a wreck on I-10 for over an hour, and checked in to The Roosevelt around 11. The early day was busy with work and I didn't think to eat, so the only meal I had was an Arby's meal around 3pm. This will be important in a little bit.
The hotel was… well, "fucking amazing" doesn't cover it. Opulent, gorgeous, refined, luxurious, and then some. I booked a suite, and I'm damn glad I did — not because the normal rooms are bad (they're also amazing), but the suites are that fucking sweet. Yeah, I just said that. A picture of the foyer is above, and the main bedroom is below.After having been cooped up in the car for so long, I was ready to explore. Lauren, having had to get up at 3am that morning, understandably wanted some sleep. So, off I went to Bourbon Street alone.
Are you starting to see where that "only ate once that day" might come into play?
So I wander down Bourbon St. and find that it's pretty much exactly as I'd expected: every single establishment is either a bar, a bar with food (for some reason, they seem to think that margaritas and pizza go together as well as peanut butter and chocolate), or a strip club. None seemed to stand out until I saw a place that purported to have the most beers on Bourbon St. So I sat down and had myself an Arrogant Bastard (shut up, just shut up — it's a tasty beer!)… which ended up being $10.50. Leave it to me to find the only expensive alcohol on Bourbon St.
As I was finishing my tres-expensive beer, I got texts from some of the White Wolf crew telling me to join them at karaoke. I had a hard time figuring it out, since most of them were too drunk to correctly relay the name, but eventually figured it out to be the Cat's Meow. So I head that way, already tipsy from my one pint of high-grav beer.
I arrive to what I expect: lots of drunken White Wolf people, having pretty much taken over the place. Craig recommends the Hurricanes, I go get one. It is a $7.50 bucket of rum. Sweet, sweet rum. I take one sip and know this is dangerous. I go do the social butterfly thing, and after talking to Chris McDonough and giving him some completely heterosexual man-hugs, I look over to find my drink… stolen. For the first time in my life, I had my drink stolen. I felt robbed, I felt raped, I felt… okay well seriously I was only slightly annoyed.
"What the fuck?! Son of a…. well fuck it, they're only $7.50."
I should have taken the drink being stolen as a sign to stop. But I was only halfway through it, and I'm not a quitter. So I manned up and got another Huge Bucket of RumTM. Remember how I said I'd only eaten once? Yeah.
I don't remember a lot after that, other than stumbling home, buying Lauren a hot dog and having a bite of it myself, and then a few hours worshiping the porcelain goddess. At one point I was seriously wondering if I had alcohol poisoning. But I made it through, and around 5am went into restful slumber. Or to put it another way, I passed the fuck out.
This post is in relation to the World of Darkness Online MMO that was recently announced at The Grand Masquerade. I've heard a few gripes that seem to come up a lot in various forms and forums, and I would like to address them here. Most of my thoughts boil down to: stop making assumptions, and have patience.
There are some other things, mostly other nitty-gritty stuff like they are using Scrum development methodologies, have already spent like 314 man-years (which equals one Shane DeFreest year) in development, etc. But that's the core of what is publicly known about the game so far.